3ds Max USD API Reference
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MaxUsdShadingModeExportContext Class Reference

Public Member Functions

MaxUSDAPI MaxUsdShadingModeExportContext (MaxUsdWriteJobContext &writeJobContext)
 
void SetMaterialAndBindings (Mtl *material, const std::list< SdfPath > *bindings)
 
Mtl * GetMaterial () const
 
const std::list< SdfPath > & GetBindings () const
 
const UsdStageRefPtr & GetUsdStage () const
 
MaxUsdWriteJobContextGetWriteJobContext () const
 
const USDSceneBuilderOptionsGetExportArgs () const
 
MaxUSDAPI UsdPrim MakeStandardMaterialPrim () const
 
MaxUSDAPI void BindStandardMaterialPrim (const UsdPrim &materialPrim) const
 Use this function to bind a UsdShadeMaterial prim to known bindings.
 

Member Function Documentation

◆ MakeStandardMaterialPrim()

MaxUSDAPI UsdPrim MaxUsdShadingModeExportContext::MakeStandardMaterialPrim ( ) const

Use this function to create a UsdShadeMaterial prim at a "standard" location computed by browsing the assignmentsToBind


The documentation for this class was generated from the following file: