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MaxUSDAPI void | DoExport (MaxUsdWriteJobContext &writeJobContexts, const pxr::TfHashSet< pxr::SdfPath, pxr::SdfPath::Hash > &primsToMaterialBind) |
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virtual MaxUSDAPI void | PreExport (MaxUsdShadingModeExportContext *) |
| Called once, before any exports are started.
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virtual MaxUSDAPI void | Export (const MaxUsdShadingModeExportContext &context, UsdShadeMaterial *const mat, SdfPathSet *const boundPrimPaths)=0 |
| Called inside of a loop, per-material.
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virtual MaxUSDAPI void | PostExport (const MaxUsdShadingModeExportContext &) |
| Called once, after Export is called for all shading engines.
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The documentation for this class was generated from the following file: