A facade to work with the 3dsMax Mesh and MNMesh classes transparently. Does some caching internally to avoid recomputing the same things. These assume that the mesh will not change from the moment it is passed to the facade.
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#include <MeshFacade.h>
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MaxUSDAPI | MeshFacade (MNMesh *, bool ownMesh=false) |
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MaxUSDAPI | MeshFacade (Mesh *, bool ownMesh=false) |
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MaxUSDAPI int | VertexCount () const |
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MaxUSDAPI const Point3 & | Vertex (int i) const |
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MaxUSDAPI int | FaceCount () const |
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MaxUSDAPI int | FaceDegree (int faceIdx) const |
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MaxUSDAPI int | FaceVertex (int faceIdx, int cornerIdx) const |
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MaxUSDAPI bool | FaceIsDead (int faceIdx) const |
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MaxUSDAPI std::shared_ptr< std::vector< int > > | FaceIndices () |
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MaxUSDAPI int | FaceVertexIndicesCount () |
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MaxUSDAPI DWORD | GetAllSmGroups () const |
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MaxUSDAPI void | LoadNormals () |
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MaxUSDAPI int | NormalCount () const |
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MaxUSDAPI const Point3 * | NormalData () const |
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MaxUSDAPI const std::shared_ptr< std::vector< int > > | NormalIndices () const |
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MaxUSDAPI int | MapCount () const |
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MaxUSDAPI int | MapFaceCount (int channel) const |
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MaxUSDAPI int | MapFaceDegree (int channel, int faceIdx) const |
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MaxUSDAPI int | MapFaceVertex (int channel, int faceIdx, int cornerIdx) const |
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MaxUSDAPI const Point3 * | MapData (int channel) const |
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MaxUSDAPI int | MapDataCount (int channel) const |
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MaxUSDAPI MtlID | FaceMaterial (int faceIdx) const |
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MaxUSDAPI bool | HasCreaseSupport () const |
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MaxUSDAPI int | EdgeCount () const |
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MaxUSDAPI int | EdgeVertex (int edgeIdx, bool start) const |
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MaxUSDAPI const float * | VertexCreaseData () const |
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MaxUSDAPI const float * | EdgeCreaseData () const |
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MaxUSDAPI void | Transform (Matrix3 &transform) const |
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MaxUSDAPI void | MakePlanar (float planarTresh) const |
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MaxUSDAPI void | MakeConvex () const |
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MaxUSDAPI void | Cleanup () const |
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MaxUSDAPI Box3 | BoundingBox () const |
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MaxUSDAPI void | Triangulate () const |
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MNMesh * | polyMesh = nullptr |
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Mesh * | triMesh = nullptr |
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bool | ownMesh = false |
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std::shared_ptr< std::vector< int > > | faceIndices |
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std::shared_ptr< std::vector< int > > | normalsIndices |
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int | faceVertexIndicesCountCache = -1 |
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A facade to work with the 3dsMax Mesh and MNMesh classes transparently. Does some caching internally to avoid recomputing the same things. These assume that the mesh will not change from the moment it is passed to the facade.
The documentation for this class was generated from the following file: