3ds Max USD API Reference
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base class for plugin chasers which are plugins that run after the core usdExport out of 3ds Max. More...
#include <ExportChaser.h>
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virtual bool MaxUSDAPI | PostExport () |
base class for plugin chasers which are plugins that run after the core usdExport out of 3ds Max.
Chaser objects will be constructed after the initial export. Chasers should save necessary data when constructed. The constructor receives the Context. Save what you need from it so that you can make use of the information at the Chaser execution later.
Chasers should not modify the structure of the USD file. Use this to make small changes or to add attributes, in a non-destructive way, to an exported stage.
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Do custom post-processing that needs to run after the main MaxUsd export loop. At this point, all data has been authored to the stage (except for any custom data that you'll author in this step).