38 void SetMaterialAndBindings(Mtl* material,
const std::list<SdfPath>* bindings)
Definition: ShadingModeExporterContext.h:33
MaxUSDAPI UsdPrim MakeStandardMaterialPrim() const
MaxUSDAPI void BindStandardMaterialPrim(const UsdPrim &materialPrim) const
Use this function to bind a UsdShadeMaterial prim to known bindings.
Provides basic functionality and access to shared data for prim and shader writers.
Definition: WriteJobContext.h:19
const USDSceneBuilderOptions & GetArgs() const
Returns the export arguments.
Definition: WriteJobContext.h:38