Definition: ShadingModeExporterContext.h:33
virtual MaxUSDAPI void PostExport(const MaxUsdShadingModeExportContext &)
Called once, after Export is called for all shading engines.
Definition: ShadingModeExporter.h:52
virtual MaxUSDAPI void PreExport(MaxUsdShadingModeExportContext *)
Called once, before any exports are started.
Definition: ShadingModeExporter.h:40
virtual MaxUSDAPI void Export(const MaxUsdShadingModeExportContext &context, UsdShadeMaterial *const mat, SdfPathSet *const boundPrimPaths)=0
Called inside of a loop, per-material.
Provides basic functionality and access to shared data for prim and shader writers.
Definition: WriteJobContext.h:19