3ds Max USD API Reference
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MaxUsdShadingModeExporter Class Referenceabstract

Public Member Functions

MaxUSDAPI void DoExport (MaxUsdWriteJobContext &writeJobContexts, const pxr::TfHashSet< pxr::SdfPath, pxr::SdfPath::Hash > &primsToMaterialBind)
 
virtual MaxUSDAPI void PreExport (MaxUsdShadingModeExportContext *)
 Called once, before any exports are started.
 
virtual MaxUSDAPI void Export (const MaxUsdShadingModeExportContext &context, UsdShadeMaterial *const mat, SdfPathSet *const boundPrimPaths)=0
 Called inside of a loop, per-material.
 
virtual MaxUSDAPI void PostExport (const MaxUsdShadingModeExportContext &)
 Called once, after Export is called for all shading engines.
 

The documentation for this class was generated from the following file: