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MaxUSDAPI | MaxUsdShadingModeExportContext (MaxUsdWriteJobContext &writeJobContext) |
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void | SetMaterialAndBindings (Mtl *material, const std::list< SdfPath > *bindings) |
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Mtl * | GetMaterial () const |
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const std::list< SdfPath > & | GetBindings () const |
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const UsdStageRefPtr & | GetUsdStage () const |
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MaxUsdWriteJobContext & | GetWriteJobContext () const |
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const USDSceneBuilderOptions & | GetExportArgs () const |
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MaxUSDAPI UsdPrim | MakeStandardMaterialPrim () const |
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MaxUSDAPI void | BindStandardMaterialPrim (const UsdPrim &materialPrim) const |
| Use this function to bind a UsdShadeMaterial prim to known bindings.
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◆ MakeStandardMaterialPrim()
MaxUSDAPI UsdPrim MaxUsdShadingModeExportContext::MakeStandardMaterialPrim |
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Use this function to create a UsdShadeMaterial prim at a "standard" location computed by browsing the assignmentsToBind
The documentation for this class was generated from the following file: